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基于Unity引擎的游戏开发基础
by 姜忠鼎- 0.0
Approx. 24 hours to complete
随着互联网和智能手机的快速发展,《Angry Birds》(愤怒的小鸟)、《Temple Run》(神庙逃亡)等手游作品取得巨大成功,让独立开发者赚得第一桶金。移动平台的3D网络游戏开发成为趋势,优秀作品雨后春笋般涌现,Supercell Oy公司开发的《Clash of Clans》(部落冲突)与Blizzard Entertainment公司开发的《Hearth Stone》(炉石传说)风靡全球。网易、腾讯、巨人、恺英网络等业界著名公司也将游戏业务重心转向移动平台,市场涌现出莉莉丝、银汉科技等一大批新锐手游公司。 Unity引擎简单易用、功能丰富、具有跨平台等优秀特性,已成为业界最重要的开发工具。目前,全球大部分独立开发者与游戏工作室都选择Unity游戏引擎作为开发工具,快速开发高品质的手游作品。 《Unity游戏编程基础》课程主要讲述了如何使用Unity引擎开发移动端3D游戏。与课程内容同步,我们设计基于移动平台的第一人称3D射击游戏《慕课英雄》(MOOC HERO)。整个过程分为三个阶段:第一阶段,介绍物理系统、图形系统和音频,用于构建多米诺骨牌的场景;第二阶段,使用Unity的地形系统搭建游戏场景,将第一阶段的多米诺骨牌模型添加到游戏场景中,添加玩家与敌人角色,使用动画系统控制玩家与敌人角色动画的播放,编写Unity脚本实现玩家与敌人的行为和场景中的游戏逻辑;第三阶段,使用uGUI设计游戏交互界面,使用粒子系统与线渲染器实现玩家开枪效果和场景火焰效果,同时制作了场景中收集物以及游戏胜利与失败画面,最终将项目部署到移动平台。 此外,网络开发、人工智能、Shader(着色器)编程等Unity引擎高级功能将在本专项课程有关游戏编程的第二门课中进行学习。 通过本门课程的学习,你将理解Unity引擎的主要功能,学会利用Unity引擎开发移动平台的3D游戏,在入职游戏行业或独立游戏开发道路上迈出重要一步。 欢迎 本门课程介绍 课程项目最终效果展示 授课单位与教师介绍 参加课程的学生情况调查 游戏开发简介 Unity游戏引擎与移动平台开发介绍 Unity开发环境的下载、注册、安装 Unity开发环境的下载、注册、安装 — 演示环节 Unity编辑器界面介绍 Unity编辑器界面介绍 — 演示环节 图形资源的获取与制作 音频资源的获取与制作 课程相关资源下载和使用说明 第一周资源文件说明 附加阅读:Unity的下载与安装 附加阅读:Unity编辑器界面介绍 附加阅读:图形和音频资源制作工具 附加阅读:图形与音频资源获取网站 游戏引擎、移动开发平台、Unity编辑器 游戏资源 Unity开发基础 — Project 1:多米诺骨牌 Project 1:多米诺骨牌概述 工程创建与资源导入 工程创建与资源导入 — 演示环节 创建游戏对象 创建游戏对象 — 演示环节...
Algorithmic Thinking (Part 2)
by Luay Nakhleh , Scott Rixner , Joe Warren- 4.7
Approx. 12 hours to complete
Experienced Computer Scientists analyze and solve computational problems at a level of abstraction that is beyond that of any particular programming language. This two-part class is designed to train students in the mathematical concepts and process of "Algorithmic Thinking", allowing them to build simpler, more efficient solutions to computational problems. Module 3 - Core Materials...
Computer Science: Programming with a Purpose
by Robert Sedgewick , Kevin Wayne- 4.7
Approx. 88 hours to complete
The basis for education in the last millennium was “reading, writing, and arithmetic;” now it is reading, writing, and computing. Learning to program is an essential part of the education of every student, not just in the sciences and engineering, but in the arts, social sciences, and humanities, as well. Then, we present a modern introduction to object-oriented programming....
Manejo de bases de datos con Python
by Agustin Olmedo- 4.2
Approx. 16 hours to complete
Este curso te permitirá conocer qué son las bases de datos relacionales y aprender a trabajar con ellas. El lenguaje SQL que es utilizado en las bases de datos relacionales para trabajar en la definición de los datos y en la manipulación de los mismos será uno de los temas que abordarás....
Data Structures and Design Patterns for Game Developers
by Dr. Tim "Dr. T" Chamillard- 4.6
Approx. 22 hours to complete
This course is the fourth course in the specialization about learning how to develop video games using the C# programming language and the Unity game engine on Windows or Mac. Why use C# and Unity instead of some other language and game engine? Well, C# is a really good language for learning how to program and then programming professionally....
Simulation, Algorithm Analysis, and Pointers
by Dr. Tim "Dr. T" Chamillard- 4.5
Approx. 11 hours to complete
This course is the fourth and final course in the specialization exploring both computational thinking and beginning C programming. Rather than trying to define computational thinking, we’ll just say it’s a problem-solving process that includes lots of different components. Most people have a better understanding of what beginning C programming means!...
البرمجة للجميع - بدء استخدام بايثون
by Charles Russell Severance- 4.7
Approx. 19 hours to complete
تهدف هذه الدورة إلى تعليم الجميع أساسيات برمجة أجهزة الكمبيوتر باستخدام بايثون. إننا نغطي أساسيات كيفية إنشاء برنامج من سلسلة من التعليمات البسيطة في بايثون. لا يوجد متطلبات مسبقة للدورة التدريبية وهي لا تستخدم سوى أبسط قواعد الرياضيات. يجب أن يتمكن أي شخص لديه خبرة معتدلة في الكمبيوتر من إتقان المواد في هذه الدورة....
Game Design and Development Capstone
by Brian WinnTop Instructor , Casey O'Donnell- 4.7
Approx. 13 hours to complete
In the game design and development capstone, you will create an original game from initial concept through implementation and then launch it to the world! Along the way, you will have the opportunity to put your game ideas in front of your peers and for the best-of-the-best you will have the chance to get feedback from game industry professionals....
Software Design as an Element of the Software Development Lifecycle
by Albert Glock- 4.6
Approx. 11 hours to complete
This course talks about software development lifecycles a description/prescription for how we write software. Design is a step in this life cycle, and the course explores the implications of this. Design has a role in the life cycle; it is always there, regardless of the kind of life cycle we’re talking about....
Введение в параллельное программирование с использованием OpenMP и MPI
by Николай Николаевич Богословский (Nikolay N. Bogoslovskiy) , Евгений Александрович Данилкин (Evgeniy A. Danilkin)- 4.6
Approx. 29 hours to complete
Потребность решения сложных прикладных задач с большим объемом вычислений и принципиальная ограниченность максимального быстродействия «классических» – по схеме фон Неймана – ЭВМ привели к появлению многопроцессорных вычислительных систем (МВС) или суперкомпьютеров. Широкое распространение параллельные вычисления приобрели с переходом компьютерной индустрии на массовый выпуск многоядерных процессоров с векторными расширениями. На простых примерах будут разобраны основные конструкции и способы распределения работы....