Game Design and Development Capstone

  • 4.7
Approx. 13 hours to complete

Course Summary

This course is the final capstone project in the Game Design and Development Specialization. Students will create a game from scratch using Unity game engine and C# scripting language.

Key Learning Points

  • Learn to develop games using Unity game engine and C# scripting language
  • Create a game from scratch as a final capstone project
  • Work in a team with other students to develop a game

Job Positions & Salaries of people who have taken this course might have

    • USA: $75,000 - $120,000
    • India: INR 5,00,000 - INR 12,00,000
    • Spain: €25,000 - €50,000
    • USA: $75,000 - $120,000
    • India: INR 5,00,000 - INR 12,00,000
    • Spain: €25,000 - €50,000

    • USA: $80,000 - $140,000
    • India: INR 6,00,000 - INR 14,00,000
    • Spain: €30,000 - €60,000
    • USA: $75,000 - $120,000
    • India: INR 5,00,000 - INR 12,00,000
    • Spain: €25,000 - €50,000

    • USA: $80,000 - $140,000
    • India: INR 6,00,000 - INR 14,00,000
    • Spain: €30,000 - €60,000

    • USA: $50,000 - $100,000
    • India: INR 3,00,000 - INR 8,00,000
    • Spain: €20,000 - €40,000

Related Topics for further study


Learning Outcomes

  • Develop a game from scratch using Unity engine and C# scripting language
  • Collaborate with team members to complete a game development project
  • Gain practical experience in game design and development

Prerequisites or good to have knowledge before taking this course

  • Basic knowledge of programming concepts
  • Familiarity with Unity game engine and C# scripting language

Course Difficulty Level

Intermediate

Course Format

  • Online self-paced course
  • Video lectures
  • Quizzes
  • Assignments
  • Final Capstone Project

Similar Courses

  • Introduction to Game Development
  • Game Design: Art and Concepts
  • Game Development for Modern Platforms

Related Education Paths


Notable People in This Field

  • Mark Brown
  • Extra Credits

Related Books

Description

In the game design and development capstone, you will create an original game from initial concept through implementation and then launch it to the world! Along the way, you will have the opportunity to put your game ideas in front of your peers and for the best-of-the-best you will have the chance to get feedback from game industry professionals. The capstone experience gives you the opportunity to push your skills further and demonstrate your newfound skills as a game developer. The capstone also contains guest talks from game industry professionals at Riot Games, Deep Silver Volition, Iron Galaxy, Radiant Entertainment, Goodgame Studios, Stardock, GREE, Heart Shaped Games, Kongregate, and more.

Outline

  • What's in the Capstone?
  • "What is Success in Video Game Development" by Ziba Scott, Founder, Popcannibal
  • "Game Design Problem Solving Basics" by Scott Brodie, Founder and Lead Designer, Heart Shaped Games
  • Capstone Overview
  • FAQ
  • Industry Guest Talks
  • Milestone 1: Your Game Idea
  • "Finding An Art Style for Your Small Game" by Marie Lazar, 3D Environment Artist, Goodgame Studios
  • Getting Started
  • High Concept Document
  • Getting Better at Talking about Your Game
  • Milestone 2: Early Prototype, Blueprint, and Progress Report
  • "Programming Best Practices" by Matthew Vorce, Programmer, Pixo Group
  • Early Prototyping
  • Blueprint (vs. Design Document)
  • Milestone 3: First Playable and Fun Test (aka, playtest)
  • "User Interface and User Experience for Games" by Charles Roman, Senior Software Engineer, Radiant Entertainment
  • First Playable Prototype
  • Milestone 4: Alpha Build
  • "Game Production Overview" by Chris Bray, Studio Head and Senior Producer, Stardock
  • "How to Be a Producer" by Greg Donovan, Senior Producer, Deep Silver Volition
  • "Project Management" by Jared Riley, Engineering Manager, GREE International
  • Alpha Build and Reflection
  • It is Crunch Time!
  • "Intro to Kongregate" by John Cooney, Director of Launchpad, Kongregate.com
  • "An Overview of the Business of Free Games" by Anthony Pecorella, Virtual Goods Director, Kongregate.com
  • "Introduction to the Kongregate API" by Matt Starsoneck, Virtual Goods Analyst, Kongregate.com
  • Beta Build
  • Thinking about Your Release Now
  • Distributing your capstone game through Kongregate
  • Milestone 5: Beta Build and Beta Testing
  • "Optimization in 3D Video Games" by Jon Moore, Graphics Engineer, Iron Galaxy Studios
  • "Empowering Content Creators" by Eric Arnold, Studio Architect of Programming, Deep Silver Volition
  • "Games as a Service" by Will Bonner, Associate Test Engineer, Riot Games
  • Polish it up and test it!
  • Milestone 6: Ship It!
  • Marie Lazar, 3D Environment Artist, Goodgame Studios
  • Eric Arnold, Studio Architect of Programming, Deep Silver Volition
  • Will Bonner, Associate Test Engineer, Riot Games
  • Jon Moore, Graphics Engineer, Iron Galaxy Studios
  • Matthew Vorce, Programmer, Pixo Group
  • Chris Bray, Studio Head and Senior Producer, Stardock
  • Greg Donovan, Senior Producer, Deep Silver Volition
  • Scott Brodie, Founder and Lead Designer, Heart Shaped Games
  • Jared Riley, Engineering Manager, GREE International
  • Charles Roman, Senior Software Engineer, Radiant Entertainment
  • Steven Messinger, Lead Open World Designer, Rockstar Games
  • Shane McCloskey, Senior Designer, Insomniac Games
  • When to Release Your Game?
  • Release Build(s)
  • Create Supporting Materials
  • Introduction to Career Journey and Advice Guest Talks

Summary of User Reviews

The Game Development Capstone course on Coursera has received high praise from users for its comprehensive approach to teaching game development. Many users found that the course did an excellent job of teaching them the ins and outs of game development and preparing them for a career in the field.

Key Aspect Users Liked About This Course

The course was praised for its comprehensive approach to teaching game development.

Pros from User Reviews

  • Comprehensive approach to teaching game development
  • Prepares students for a career in game development
  • Engaging course content
  • Excellent instructors
  • Hands-on projects that enable students to apply what they have learned

Cons from User Reviews

  • Course can be challenging for beginners
  • Some users found the course material to be too technical
  • Course requires a significant time commitment
  • Limited interaction with other students
  • Course may not be suitable for those with limited programming experience
English
Available now
Approx. 13 hours to complete
Brian Winn Top Instructor, Casey O'Donnell
Michigan State University
Coursera

Instructor

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