Search result for Technology in the classroom Online Courses & Certifications
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Game Design and Development 2: 2D Platformer
by Brian WinnTop Instructor- 4.8
Approx. 12 hours to complete
In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will continue developing videogames using industry standard game development tools, including the Unity game engine. Player Setup - Animations and the Animator Level Setup - Using the Provided Prefabs...
Learning Technologies Foundations and Applications
by Wenhao David Huang- 4.5
Approx. 8 hours to complete
This course, Learning Technologies Foundations and Applications, is one of the two four-week MOOC courses that form part of Instructional Design MasterTrack Certificate. After completing the course, you will be able to: About the Discussion Forums MODULE 1: Learning, Design, and Technology Course Overview and Introducing the Field, Part 1 What's the Use of Technology in Learning?...
Science and Technology in the Silla Cultural Heritage
by YOUM, Young-il , Im, Gyeong Soon , Kim, Kang-Tae , LEE, Chunghyoung- 0.0
Approx. 6 hours to complete
Welcome to Science and Technology in Silla Cultural Heritage (English) The façade Sci-Tech in the Silla Cultural Heritage: Cheomseongdae Ecliptic Curve and The Winter-Solstice-Sunrise Direction on Cheomseongdae Meandering Watercourses in Asia The Role of Poseokjeong Basic Principle of Vortex Formation in Poseokjeong Discussion: Mathematical Sciences & Technology The Metalcrafts in Silla...
What Now? Emerging Technologies and Their Practical Application in K12 Teaching and Learning.
by Andrew Berning- 0.0
4 Weeks
Develop a practical framework for integrating technology into the K12 classroom. Want to learn how to integrate technology into your classroom? This education and teacher training course takes us to the intersection of research and actual classroom practice. Practical ideas for integrating technology into the K12 classroom, taught by practicing teachers and technologists...
$49
Blockchain Business Models
by Cam Harvey- 4.7
Approx. 12 hours to complete
Blockchain is an emerging and highly disruptive technology that is poorly understood. In this course you will learn what blockchain is and how it can create value by tokenization in cryptocurrencies and in many other practical applications. Hashing in the Bitcoin Blockchain The Role of the SEC. What Accounts for the Growth in Fintech?...
Managing the Practical Classroom in Secondary School Science
by Tim Bradbury , Adam Little- 0.0
3
Discover how to create a safe and supportive classroom to maximise your students’ learning in practical science. Practical work in secondary science The location of equipment Behaviour in the practical classroom Classroom culture for practical work Grouping in practical work Setting the direction for your use of practical work...
Free
The Social and Technical Context of Health Informatics
by Harold P. Lehmann, MD, Ph.D.- 4.2
Approx. 9 hours to complete
These levels range from the external “world” in which the institution operates down to the specific technologies. Data scientists find that, when they aim at implementing their models in practice, it is the “socio” components that are both novel to them and mission critical to success. Health Information Technology for Doctors...
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Using Technology in Evidence-Based Teaching and Learning
by Cat Scutt , Hannah Tyreman- 0.0
4
Explore effective research-informed ways of using technology to support teaching and learning in the classroom....
Free
Innovating Instruction: Learning Design in the STEM Classroom
by Ellen B. Meier- 0.0
4 Weeks
Explore the building blocks for designing technology-infused projects for all disciplines, including STEM (Science, Technology, Engineering, and Mathematics). This course will prepare you to design an authentic project you can implement in your classroom, while you learn more about project-based pedagogy and its growing popularity. How to relate the learning sciences to classroom teaching with technology...
$49
Designing Learning Innovation
by Federica Brambilla , Daniela Casiraghi , Susanna Sancassani- 0.0
Approx. 24 hours to complete
But before that, what does it mean to innovate in the classroom? If you actively participate in this course, at the end you will be able to: In the course you will find video lessons and infographic articulated as in the book. The Learning Innovation Network: active classroom The active classroom Infographic - the active classroom...