Game Design and Development 2: 2D Platformer

  • 4.8
Approx. 12 hours to complete

Course Summary

Learn game design and development from scratch with this comprehensive course. Gain skills and knowledge in game engines, mechanics, and design principles to create your own games.

Key Learning Points

  • Discover how to use game engines and design tools to create games
  • Gain knowledge in game mechanics and design principles
  • Learn how to create engaging gameplay and immersive experiences

Related Topics for further study


Learning Outcomes

  • Develop a strong foundation in game design and development
  • Gain hands-on experience in using game engines and design tools
  • Create engaging gameplay and immersive experiences

Prerequisites or good to have knowledge before taking this course

  • No prior experience in game design or development required
  • A basic understanding of programming concepts is beneficial

Course Difficulty Level

Beginner

Course Format

  • Online
  • Self-paced

Similar Courses

  • Introduction to Game Development
  • Game Development for Modern Platforms

Related Education Paths


Related Books

Description

If you love games and want to learn how to make them, then this course is your second step down that path. In this course you will learn the fundamentals of game design, including an understanding of the game world, storytelling, gameplay, user experience, and game technology. You will continue developing videogames using industry standard game development tools, including the Unity game engine. At the end of the course you will have completed a 2D Platformer game, and will be able to leverage an array of game development techniques to create your own basic games.

Outline

  • Your Second Step into Game Design and Development
  • Course Overview
  • Project Overview
  • Creating a New Unity Project
  • Getting the New Input System
  • Importing the Asset Package
  • Tilemaps - Tile Palette and Tiles
  • Tilemaps - Rules Tiles
  • Tilemaps - Animated Tiles
  • Tilemaps - Combining Rules and Animation
  • Player Setup - Physics
  • Player Setup - Input System
  • Player Setup - Animations and the Animator
  • Player Setup - Camera and Visual Effects
  • Canvases and User Interface
  • Level Setup - Using the Provided Prefabs
  • Level Setup - More Tilemaps
  • Level Setup - Adding More Levels
  • Scripting and Using Visual Studio
  • Finish the Project
  • 2D Platformer Modification Examples
  • Use Unity 2020.2 for this Course
  • Downloading Project Assets
  • 2D Platformer Assignment
  • Game Worlds and Storytelling in Games
  • Game World - Part 1: Introduction
  • Game World - Part 2: Components
  • Game World - Part 3: Designing the Game World
  • Game World - Part 4: Designing the Game World (cont.)
  • Game World - Part 5: Designing the Game World (cont.)
  • Storytelling - Part 1: Introduction
  • Storytelling - Part 2: Characters
  • Making of Uncharted Characters Documentary
  • Storytelling - Part 3: Character Design
  • Storytelling - Part 4: Setting and Plot
  • Storytelling - Part 5: Interactive Stories
  • World Building
  • Story Spine Template and Examples
  • "Telling Stories with Systems" by Mark Brown
  • The Game World
  • Storytelling
  • Gameplay and User Experience
  • Gameplay - Part 1: Introduction
  • Gameplay - Part 2: Decomposing Gameplay
  • Gameplay - Part 3: Decomposing Gameplay (cont.)
  • Gameplay - Part 4: Game Genres
  • User Experience - Part 1: Introduction
  • User Experience - Part 2: Inputs
  • User Experience - Part 3: Outputs
  • User Experience - Part 4: Designing with UX
  • "The Secret of Mario's Jump (and other Versatile Verbs)" by Mark Brown
  • Forms of Fun
  • List of Video Game Genres
  • Exploring Gameplay in More Depth
  • "Controllers Control Everything" by Mark Brown
  • "The Mechanics of Movement" by Mark Brown
  • "The Challenge of Cameras" by Mark Brown
  • "Designing for Disability" by Mark Brown
  • Learn More About User Experience?
  • Gameplay
  • User Experience
  • Game Technology and Finishing Up
  • Game Technology - Part 1: Introduction
  • Game Technology - Part 2: A Brief History
  • Game Technology - Part 3: A Brief History (cont.)
  • Game Technology - Part 4: Hardware
  • Game Technology - Part 5: Hardware (cont.)
  • Game Technology - Part 6: Software
  • Game Technology - Part 7: Environments
  • Course Wrap Up
  • "A Brief History of Video Games" by Stuart Brown
  • Mac Users: Read this when doing peer review
  • Game Technology

Summary of User Reviews

Learn game design and development with this highly rated course on Coursera. Users have praised the course for its engaging content and practical approach to teaching game development.

Key Aspect Users Liked About This Course

The course offers hands-on experience with game development tools and techniques, allowing students to create their own games from scratch.

Pros from User Reviews

  • Engaging and practical course content
  • Well-structured lessons with clear explanations
  • Great opportunity to learn from industry experts
  • Highly interactive learning experience
  • Excellent support and feedback from instructors

Cons from User Reviews

  • Some users found the course to be too basic
  • A few technical issues with the course platform
  • Not enough focus on advanced game development concepts
  • Some users felt that the course was too time-consuming
  • Limited flexibility in terms of pacing and scheduling
English
Available now
Approx. 12 hours to complete
Brian Winn Top Instructor
Michigan State University
Coursera

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