Unity Virtual Reality - Volume 1

  • 4
3 hours on-demand video
$ 11.99

Brief Introduction

Creating mesmerizing User Interface for VR using Unity

Description

Virtual Reality gives users an immersive 3D gaming experience and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR.

This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We walk through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable.

About the Author

Jonathan Linowes is the owner of Parkerhill Reality Labs, a start-up VR/AR consultancy firm. He is a veritable VR and 3D graphics enthusiast, full-stack web developer, software engineer, successful entrepreneur, and teacher. He has a fine arts degree from Syracuse University and a master's degree from the MIT Media Lab. He has founded several successful start-ups and held technical leadership positions at major corporations, including Autodesk Inc. He is also the author of two other books from Packt Publishing, Unity Virtual Reality Projects (2015) and Cardboard VR Projects for Android (2016).

Requirements

  • Requirements
  • Game developers may already be familiar with the concepts in the book, reapplied to VR projects while exploring many other ideas specific to VR. Mobile, and 2D games; designers who already know how to use Unity will discover another dimension.
$ 11.99
English
Available now
3 hours on-demand video
Packt Publishing
Udemy

Instructor

Packt Publishing

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