Introduction to Virtual Reality

  • 4.7
Approx. 13 hours to complete

Course Summary

This course provides an introduction to Virtual Reality (VR) and its potential applications. Students will learn about the history of VR, various VR technologies, and how to create a VR experience using Unity.

Key Learning Points

  • Learn the history and potential of Virtual Reality technology
  • Gain hands-on experience creating a VR experience using Unity
  • Understand the different types of VR technologies and their applications

Job Positions & Salaries of people who have taken this course might have

    • USA: $80,000 - $140,000
    • India: INR 5,00,000 - INR 20,00,000
    • Spain: €30,000 - €60,000
    • USA: $80,000 - $140,000
    • India: INR 5,00,000 - INR 20,00,000
    • Spain: €30,000 - €60,000

    • USA: $60,000 - $100,000
    • India: INR 3,00,000 - INR 10,00,000
    • Spain: €20,000 - €40,000
    • USA: $80,000 - $140,000
    • India: INR 5,00,000 - INR 20,00,000
    • Spain: €30,000 - €60,000

    • USA: $60,000 - $100,000
    • India: INR 3,00,000 - INR 10,00,000
    • Spain: €20,000 - €40,000

    • USA: $90,000 - $130,000
    • India: INR 6,00,000 - INR 18,00,000
    • Spain: €40,000 - €70,000

Related Topics for further study


Learning Outcomes

  • Understand the basics of VR technology and its potential applications
  • Create a VR experience using Unity
  • Explore possible career opportunities in the virtual reality field

Prerequisites or good to have knowledge before taking this course

  • Basic programming knowledge
  • Access to a computer capable of running Unity software

Course Difficulty Level

Beginner

Course Format

  • Online
  • Self-paced

Similar Courses

  • Virtual Reality and Augmented Reality
  • Introduction to Augmented Reality and ARCore

Related Education Paths


Notable People in This Field

  • Tony Parisi
  • Jaron Lanier

Related Books

Description

This course will introduce you to Virtual Reality (VR). The course will teach you everything from the basics of VR- the hardware and the history of VR- to different applications of VR, the psychology of Virtual Reality, and the challenges of the medium.

Outline

  • Virtual Reality- Hardware and History
  • Welcome to the Virtual Reality Specialisation!
  • Welcome to Introduction to Virtual Reality!
  • Introduction to Week 1
  • What is VR and How is it Different from Other Media?
  • Displays | CAVE and HMDs
  • Head Tracking
  • Controllers
  • Choosing your VR Device
  • HMD | Oculus Rift
  • HMD | HTC Vive
  • HMD | Sony PlayStation VR
  • HMD | Mobile VR | Google Cardboard and Samsung Gear
  • CAVE VR Systems
  • Part 1 | VR in the Analogue Age
  • Part 2 | VR in the Digital Age
  • Course blog
  • HMD | Windows Mixed Reality
  • HMD | Oculus GO
  • HMD | Oculus Quest
  • Where to Download VR Apps
  • Summary | How To Choose Your VR HMD
  • VR History
  • VR HMDs and VR History
  • VR Applications
  • Introduction to Week 2
  • Introduction to the VR Technical Framework
  • 360 Video and Model Based VR
  • Being Someone Else
  • Sports
  • News and Documentary Films
  • Scientific Data Visualisation
  • Medical Training
  • Physical Rehabilitation and Psychotherapy
  • Further Reading on 360 Video
  • Being Someone Else
  • VR in Sports
  • VR in News and Documentary Films
  • Medical Training
  • VR in Physical Rehabilitation and Psychotherapy
  • Enhancing Our Lives with Virtual Reality
  • VR Applications
  • The Psychology of VR: the Three Illusions
  • Introduction to Week 3
  • A Brief History of VR
  • Levels of Immersion in VR Systems
  • Sensorimotor Contingency (SC)
  • Sensorimotor Contingency in VR
  • Why Do We Need Immersive VR?
  • Introduction to the Three Illusions
  • Introduction to Place Illusion (PI)
  • Does Immersion Cause PI?
  • Introduction to Plausibility Illusion (Psi)
  • Necessary Conditions for Psi
  • Break of Presence
  • Presence, Immersion, PI, and Psi
  • The Pinocchio Illusion
  • The Rubber Hand Illusion
  • Psychological Effects of Embodiment Illusion
  • Visual-Tactile and Visual-Motor Synchrony
  • The Technical Setup of VR Embodiment
  • Changes in Attitude, Behaviours, and Cognition
  • Self-Counselling and Treating Depression
  • Comparing CGI and 360 Video
  • The Future of Embodiment in VR
  • The Three Illusions
  • The Technical Setup of VR Embodiment
  • Changing Bodies Changes Minds: Owning Another Body Affects Social Cognition
  • Embodiment in Self-Counselling and Treating Depression
  • The Three Illusions of Virtual Reality
  • Challenges in Virtual Reality
  • Introduction to Week 4
  • Realism | Graphics
  • Realism | Animation
  • Navigation
  • Nausea
  • Meeting Other People
  • Haptic Feedback
  • Basic Concepts in 3D Computer Graphics
  • Simulation Sickness
  • Thank You and Course Blog
  • Challenges in VR

Summary of User Reviews

Learn the basics of virtual reality with Coursera's Introduction to Virtual Reality course. Students have praised this course for its interactive and engaging content, as well as its knowledgeable instructors.

Key Aspect Users Liked About This Course

The interactive and engaging content has been praised by many users.

Pros from User Reviews

  • Instructors are knowledgeable and easy to follow.
  • Course provides hands-on experience with virtual reality technology.
  • Content is well-organized and easy to understand.
  • Course is a great introduction to the field of virtual reality.
  • Provides a strong foundation for further study in virtual reality.

Cons from User Reviews

  • Some users have found the course to be too basic.
  • The course may not be challenging enough for experienced VR developers.
  • Some users have reported technical difficulties with the course materials.
  • There is little emphasis on the business applications of virtual reality.
  • The course may not be as comprehensive as some users would like.
English
Available now
Approx. 13 hours to complete
Dr Sylvia Xueni Pan, Dr Marco Gillies
University of London, Goldsmiths, University of London
Coursera

Instructor

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