Introduction to XR: VR, AR, and MR Foundations

  • 4.3
Approx. 20 hours to complete

Course Summary

This course provides an introduction to the world of XR (extended reality), covering the fundamental concepts and technologies behind it. Students will learn how to design, develop, and deploy their own XR projects using popular platforms like Unity and ARKit.

Key Learning Points

  • Gain a deep understanding of XR concepts and technologies
  • Learn how to design and develop XR projects using Unity and ARKit
  • Explore real-world XR applications and use cases

Related Topics for further study


Learning Outcomes

  • Ability to design and develop XR projects
  • Understanding of XR concepts and technologies
  • Practical experience with Unity and ARKit

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of programming concepts
  • Access to a computer running Unity and ARKit

Course Difficulty Level

Beginner

Course Format

  • Self-paced
  • Online
  • Project-based

Similar Courses

  • Introduction to Virtual Reality
  • Augmented Reality and ARCore
  • Unity XR: How to Build AR and VR Apps

Related Education Paths


Related Books

Description

What is XR? It’s shorthand for a related set of new technologies that are changing the way we interact with the world and with each other: Virtual Reality, Augmented Reality, and Mixed Reality.

Outline

  • All Aboard - How Google Cardboard Brought VR to the Masses
  • Welcome to Introduction to XR!
  • Module Overview
  • What is XR?
  • It's All About the IMU
  • Fast Mobile CPUs
  • The Optics of VR
  • Course Prerequisites and Hardware Requirements
  • Additional Resources and Getting Help
  • Activity - Course Technology Table (Optional)
  • What is XR?
  • Non-graded quiz
  • Non-graded quiz
  • Non-graded quiz
  • Graded Quiz
  • From Google Cardboard to Google Earth VR
  • Module Overview
  • VR - The Wonder Years
  • VR Demystified
  • The VR Platform Landscape - Mobile VR
  • The VR Platform Landscape - Room Scale VR
  • Comfort Ratings
  • VR App Stores and 360 Videos
  • Categories of VR Apps
  • UX in VR - The Infinite Screen
  • Text In VR
  • Guidelines for Immersive Virtual Reality Experiences
  • Project Work: Install Unity and Device SDKs
  • Project Work: Build a VR Application to Your Device
  • Project Work: Explore the VR Museum
  • Non-graded quiz
  • Non-graded quiz
  • Non-graded quiz
  • Non-graded quiz
  • Graded quiz
  • Get Ready, Get Set, Pokemon GO!
  • Overview
  • Spatial Computing
  • What's the Difference Between MR and VR?
  • Marker and Face Detection
  • Unity AR Libraries, SDKs and APIs
  • Reality is What You Make of It
  • Location is Key
  • Safety Concerns in AR
  • Project Work: There’s a Robot on Your Table
  • Non-graded quiz
  • Non-graded quiz
  • Non-graded quiz
  • Graded quiz
  • My Implants Don’t Distinguish Between Realities
  • Overview
  • Convergence on the Horizon
  • Do You Feel Me?
  • A Magic Leap Beyond
  • The Future of XR
  • Explore more about haptics
  • Non-graded quiz
  • Non-graded quiz
  • Non-graded quiz
  • Non-graded quiz
  • Graded quiz

Summary of User Reviews

Read reviews on Coursera for XR Introduction course. Learners praise the course for its comprehensive curriculum, hands-on assignments and industry-relevant insights. Many users found the course suitable for beginners as well as professionals.

Key Aspect Users Liked About This Course

Comprehensive curriculum

Pros from User Reviews

  • Hands-on assignments
  • Industry-relevant insights
  • Suitable for beginners and professionals
  • Engaging lectures
  • Great introduction to XR technology

Cons from User Reviews

  • Some users found the course too basic
  • Lengthy lectures
  • Not much interaction with the instructor
  • No real-time feedback on assignments
  • Limited resources for further learning
English
Available now
Approx. 20 hours to complete
Unity Technologies, Peter Patterson
Unity
Coursera

Instructor

Unity Technologies

  • 4.3 Raiting
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