Build Wireframes and Low-Fidelity Prototypes

  • 4.9
Approx. 20 hours to complete

Course Summary

Learn how to create wireframes and low-fidelity prototypes for your design projects in this course. This course covers everything from sketching your ideas to presenting your prototypes to stakeholders.

Key Learning Points

  • Understand the importance of wireframes and low-fidelity prototypes in the design process
  • Learn how to sketch your ideas and turn them into digital wireframes
  • Discover how to create low-fidelity prototypes to test your designs
  • Explore best practices for presenting your prototypes to stakeholders

Related Topics for further study


Learning Outcomes

  • Create wireframes and low-fidelity prototypes for your design projects
  • Test and refine your designs using low-fidelity prototypes
  • Effectively communicate your design ideas to stakeholders

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of design principles
  • Access to design software such as Sketch or Figma

Course Difficulty Level

Intermediate

Course Format

  • Self-paced
  • Online

Similar Courses

  • UI Design: Wireframing
  • Prototyping and Design

Related Education Paths


Notable People in This Field

  • Jared Spool
  • Don Norman

Related Books

Description

Build Wireframes and Low-Fidelity Prototypes is the third course in a certificate program that will equip you with the skills you need to apply to entry-level jobs in user experience (UX) design. In this course, you’ll continue to design a mobile app for your professional UX portfolio. You’ll start by creating storyboards and getting familiar with the basics of drawing. Then, you'll create paper wireframes and digital wireframes using the design tool Figma. You’ll also create a paper prototype and a digital low-fidelity prototype in Figma.

Knowledge

  • Create storyboards to come up with ideas about solutions to user needs.
  • Create wireframes on paper and digitally in the design tool Figma.
  • Build paper prototypes to create interactive designs.
  • Design low-fidelity prototypes in Figma.

Outline

  • Storyboarding and wireframing
  • Introduction to Course 3: Build Wireframes and Low-Fidelity Prototypes
  • Karen - My path to UX design
  • Welcome to week 1
  • Use research to inform ideation
  • Craig - Research informs ideation in the real world
  • Create goal statements
  • Introduction to user flows
  • Introduction to storyboarding user flows
  • Understand the two types of storyboards
  • Introduction to wireframes
  • Start drawing
  • Draw your first wireframe
  • Understand the benefits of wireframing
  • Wrap-up: Storyboarding and wireframing
  • Welcome to Course 3
  • Optional - Read this if it’s your first course in the certificate program
  • Optional - Interpret your quiz results
  • Optional - Learn more about how research informs ideation
  • Revisit problem statements
  • Learn more about goal statements
  • Activity Exemplar: Build a goal statement for the CoffeeHouse project
  • Outline a user flow
  • Activity Exemplar: Outline the user flow for your portfolio project
  • Learn more about creating storyboards
  • Activity Exemplar: Practice creating storyboards for the CoffeeHouse project
  • Activity Exemplar: Draw a wireframe of a favorite app
  • Glossary
  • Optional - Test your knowledge of prior concepts
  • Optional - Submit your choice of portfolio project prompt
  • Activity: Build a goal statement for the CoffeeHouse project
  • Activity: Build a goal statement for your portfolio project
  • Self-Reflection: Consider the user flow for an app
  • Activity: Outline the user flow for your portfolio project
  • Test your knowledge of storyboards
  • Activity: Practice creating storyboards for the CoffeeHouse project
  • Test your knowledge of design fidelity
  • Activity: Draw a wireframe of a favorite app
  • Creating paper and digital wireframes
  • Welcome to week 2
  • The basics of information architecture (IA)
  • Create paper wireframes
  • Transition from paper to digital wireframes
  • Introduction to Figma
  • Create digital wireframes in Figma
  • Optional - Learn from Figma: Create wireframes for an app
  • Erika - Tools of the trade
  • Use Gestalt Principles when creating wireframes
  • Wrap-up: Creating paper and digital wireframes
  • Designing the information architecture of apps
  • Activity Exemplar: Practice creating paper wireframes for the CoffeeHouse project
  • Activity Exemplar: Create paper wireframes for your portfolio project
  • Create a Figma account
  • Activity Exemplar: Practice creating digital wireframes in Figma for the CoffeeHouse project
  • Learn more about using Gestalt Principles in wireframes
  • Glossary
  • Test your knowledge on information architecture
  • Activity: Practice creating paper wireframes for the CoffeeHouse project
  • Activity: Create paper wireframes for your portfolio project
  • Activity: Practice creating digital wireframes in Figma for the CoffeeHouse project
  • Test your knowledge on Gestalt Principles
  • Building low-fidelity prototypes
  • Welcome to week 3
  • Learn about low-fidelity prototypes
  • Create a paper prototype
  • Introduction to building low-fidelity prototypes in Figma
  • Build low-fidelity prototypes in Figma
  • Optional - Learn from Figma: Create prototypes
  • Recognize implicit bias in design
  • Ayan - Bias in UX design work
  • Identify deceptive patterns in UX design
  • Explore the effects of designs that deceive
  • Priya - The importance of equitable design
  • Wrap-up: Building low-fidelity prototypes
  • Congratulations on completing Course 3: Build Wireframes and Low-Fidelity Prototypes
  • Creative ways to make paper prototypes
  • Marvel's Prototyping on paper tool
  • Activity Exemplar: Practice creating a low-fidelity prototype for the CoffeeHouse project
  • Learn more about lo-fi prototyping in Figma
  • Activity Exemplar: Practice creating a low-fidelity CoffeeHouse prototype in Figma
  • Access Figma prototypes on mobile devices
  • Optional - Learn more about bias in UX design
  • Avoid deceptive patterns
  • Understand the attention economy
  • Understand your impact as a UX designer
  • Optional - Learn more about ethical design
  • Glossary
  • Start the next course
  • Test your knowledge of low-fidelity prototypes
  • Activity: Practice creating a low-fidelity prototype for the CoffeeHouse project
  • Activity: Practice creating a low-fidelity CoffeeHouse prototype in Figma
  • Self-Reflection: Your own biases

Summary of User Reviews

Learn about wireframes and low-fidelity prototypes in this course on Coursera. Users have given positive feedback on the course overall, with many highlighting its practical approach to learning. However, some have noted a lack of depth in certain areas and technical issues with the platform.

Key Aspect Users Liked About This Course

Practical approach to learning

Pros from User Reviews

  • Clear and concise explanations
  • Hands-on assignments to reinforce learning
  • Good for beginners and those with little design experience

Cons from User Reviews

  • Limited depth in some topics
  • Technical issues with the platform
  • Could benefit from more real-world examples
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Approx. 20 hours to complete
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