Virtual Reality with Unity

  • 4.5
5.5 hours on-demand video
$ 9.99

Brief Introduction

Build effective, realistic, and exciting Virtual Reality games in Unity 3D

Description

If want to know how to build the most vivid and realistic games using Unity, this is the perfect tutorial.

Virtual Reality is an exploding market and there is still a lot to discover about it. Unity 2019 is an intuitive multiplatform game engine that has become the industry standard for building Virtual Reality games, applications, and experiences for the new generation of consumer VR devices.

In this course, you will learn about the specifics of Virtual Reality development in Unity. You will learn how to intuitive VR user interfaces and integrate audio and video into your application to give a lasting impression. You will build practical solutions to some of the key issues facing Virtual Reality with helpful tips for making better VR experiences.

By the end of this course, you will have learned how to create a VR game using Unity 3D and implement some of the most common and useful interactions and game mechanics. You will also know how to think in VR and create a comfortable and effective user experience.

Please note that this course uses Unity 2019 and assumes prior working knowledge of Unity; however, those who have migrated to Unity 2020 will still benefit from the features and project deployment covered in this course. Please also note that knowledge of C# is also required for this course.

Programmers or game developers who have a basic knowledge of Virtual Reality and want to explore what Unity has to offer will also find it useful.

About the Author

John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science degree in Game Design.

For over a decade, John has gained extensive hands-on expertise in game development by working in various roles, ranging from game designer to lead UI programmer. He has worked in teams ranging from just himself to over 70 people in student, mod, and professional game projects (including working at LucasArts on Star Wars: 1313). Additionally, John has worked in game development education, teaching in Singapore, South Korea, and the United States. To date, he has authored over 15 books on game development.

John is currently an Instructor in Residence at Bradley University. In an earlier incarnation, he was an award-winning videographer.

Requirements

  • Requirements
  • Programmers or game developers who have a basic knowledge of Virtual Reality and want to explore what Unity has to offer will also find it useful. Knowledge of C# is required.
$ 9.99
English
Available now
5.5 hours on-demand video
Packt Publishing
Udemy

Instructor

Packt Publishing

  • 4.5 Raiting
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