User Experience & Interaction Design for AR/VR/MR/XR

  • 4.7
Approx. 28 hours to complete

Course Summary

This course covers the design principles and techniques for creating user experiences in augmented, virtual, mixed, and extended reality environments.

Key Learning Points

  • Learn how to design user experiences for AR/VR/MR/XR environments
  • Understand the unique challenges and opportunities of designing for immersive technologies
  • Gain hands-on experience with prototyping and testing AR/VR/MR/XR experiences

Job Positions & Salaries of people who have taken this course might have

    • USA: $87,000
    • India: ₹1,300,000
    • Spain: €37,000
    • USA: $87,000
    • India: ₹1,300,000
    • Spain: €37,000

    • USA: $105,000
    • India: ₹2,000,000
    • Spain: €45,000
    • USA: $87,000
    • India: ₹1,300,000
    • Spain: €37,000

    • USA: $105,000
    • India: ₹2,000,000
    • Spain: €45,000

    • USA: $75,000
    • India: ₹1,200,000
    • Spain: €30,000

Related Topics for further study


Learning Outcomes

  • Design and prototype immersive user experiences
  • Understand the unique challenges and opportunities of designing for AR/VR/MR/XR
  • Develop a portfolio of AR/VR/MR/XR projects

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of design principles
  • Access to a computer with internet connection

Course Difficulty Level

Intermediate

Course Format

  • Online self-paced
  • Video lectures
  • Hands-on projects

Similar Courses

  • Introduction to Virtual Reality
  • Designing for AR and VR

Related Education Paths


Notable People in This Field

  • Jeremy Bailenson
  • Steve Mann

Related Books

Description

This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.

Knowledge

  • Critique new and existing XR experiences from an ethical standpoint.
  • Create storyboards and physical prototypes of new XR experiences.
  • Create XR prototypes with digital and immersive authoring tools.
  • Infer technical requirements for implementing your XR prototypes.

Outline

  • XR Design Process
  • Meet Your Instructor
  • Course Overview
  • What Doing XR Involves (Part 1)
  • What Doing XR Involves (Part 2)
  • Developing XR Experiences
  • How to Get Started for Everybody (Part 1)
  • How to Get Started for Everybody (Part 2)
  • Finding Your XR Process
  • XR Design Primer
  • Welcome!
  • About You
  • Course Summary & Outlook
  • Course Syllabus
  • Accessibility Statement
  • Module 1 of 4: XR Design Process
  • What Doing XR Involves
  • Additional Material: Making of The Lion King (2019) Documentary
  • Developing XR Experiences
  • How to Get Started
  • Additional Material: Key Barriers to Entry Research Paper
  • Finding Your XR Process
  • Intro to XR Design
  • Your First Quiz
  • XR Process Quiz
  • Design Thinking, Ethics, and Guidelines for XR
  • XR Design Thinking
  • Scenarios & Personas
  • Competitive Analysis & Design Space Analysis
  • Guiding Principles
  • XR Design Ethics
  • XR Ethical Review
  • XR Design Impact
  • XR Design Guidelines
  • Learning by Doing XR Design
  • The Do's and Don'ts of XR Design
  • Guideline-based Review of XR Experiences
  • XR Design Jams (Part 1)
  • XR Design Jams (Part 2)
  • XR Design Critiques (Part 1)
  • XR Design Critiques (Part 2)
  • Welcome to the Honors Track
  • Your XR Design Critique
  • Module 2 of 4: Design Thinking, Ethics, and Guidelines for XR
  • Building Empathy With Your Users
  • Additional Material: Videos by Mike Alger
  • Ethical and Responsible Design
  • Best Practices and Patterns of Design
  • Solving Design Challenges Collaboratively
  • Learning from Existing Interfaces
  • How to Use the Gallery Tool
  • About the Honors Track
  • Assignment 1: Design Critique
  • How to Submit to the Gallery Tool
  • XR Design Thinking Quiz
  • Storyboarding & Physical Prototyping for XR Experiences
  • Brainstorming & Problem Framing
  • Idea Hexagon
  • Threshold & Ceiling in Tool Design
  • Good Ideas & Bad Ideas
  • Storyboarding & Wireframing (Part 1)
  • Storyboarding & Wireframing (Part 2)
  • Physical Prototyping I
  • Physical Prototyping II
  • Your XR Storyboard
  • Your Physical XR Prototype
  • Module 3 of 4: Storyboarding & Physical Prototyping for XR Experiences
  • Seven Techniques to Help You Innovate
  • Additional Material: Idea Hexagon TED Talk by Ramesh Raskar
  • Organizing Sketches into Storyboards
  • Additional Material: Videos of the Honors Track Exercises
  • Prototyping with Physical Materials
  • Additional Material: Videos of the Honors Track Exercises
  • Creating Your Storyboard
  • Assignment 2: Storyboard
  • Creating Your Physical Prototype
  • Assignment 3: Physical Prototype
  • Storyboarding & Physical Prototyping Quiz
  • Digital Prototyping & Evaluation of XR Experiences
  • Digital Prototyping I
  • Digital Prototyping II
  • Evaluating XR Experiences
  • Usability Evaluation
  • Designing a User Study
  • Creating Your XR Design Portfolio (Part 1)
  • Creating Your XR Design Portfolio (Part 2)
  • Interview with Katy Lewis
  • Course Conclusion
  • Your Digital XR Prototype
  • Your XR Prototype Peer Review
  • Module 4 of 4: Digital Prototyping & Evaluation of XR Experiences
  • Digital and Immersive Authoring
  • Additional Material: Videos of the Honors Track Exercises
  • Testing Physical and Digital Prototypes
  • Design Portfolios and Presentations
  • Thanks!
  • Creating Your Digital Prototype
  • Assignment 4: Digital Prototype
  • Digital Prototyping & Evaluation Quiz

Summary of User Reviews

Learn about user experience and interaction design for augmented, virtual, mixed, and extended reality with this highly-rated course on Coursera. Many users praised the course's comprehensive approach to the subject matter. However, some users found the course content to be too basic.

Key Aspect Users Liked About This Course

comprehensive approach to the subject matter

Pros from User Reviews

  • Well-structured and organized content
  • Engaging and interactive course materials
  • Instructors are knowledgeable and provide helpful feedback
  • Great for beginners looking to learn about UX and interaction design for VR/AR/MR/XR
  • Provides practical knowledge and skills for real-world application

Cons from User Reviews

  • Content may be too basic for experienced designers
  • Some technical issues with the course platform
  • Not enough focus on specific tools and software used in VR/AR/MR/XR design
  • Some users found the course to be too theoretical and lacking in practical application
  • Requires a significant time commitment to complete
English
Available now
Approx. 28 hours to complete
Michael Nebeling
University of Michigan
Coursera

Instructor

Michael Nebeling

  • 4.7 Raiting
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