Principles of Game Design

  • 4.4
Approx. 18 hours to complete

Course Summary

This course provides an introduction to game design, covering the basics of game mechanics, game balance, and game systems. Students will learn how to design their own games and evaluate the design of existing games.

Key Learning Points

  • Learn the basics of game design, including game mechanics, game balance, and game systems
  • Design and evaluate your own games
  • Understand the elements of successful game design

Job Positions & Salaries of people who have taken this course might have

  • Game Designer
    • USA: $70,000
    • India: ₹5,00,000
    • Spain: €30,000
  • Game Developer
    • USA: $80,000
    • India: ₹6,00,000
    • Spain: €35,000
  • Gameplay Programmer
    • USA: $90,000
    • India: ₹7,00,000
    • Spain: €40,000

Related Topics for further study


Learning Outcomes

  • Design and evaluate your own games
  • Understand the basics of game mechanics, balance, and systems
  • Apply the elements of successful game design to your own games

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of game mechanics and systems
  • Experience with game development tools and software

Course Difficulty Level

Intermediate

Course Format

  • Self-paced
  • Online

Similar Courses

  • Game Development Fundamentals
  • Introduction to Game Development
  • Game Design: Art and Concepts

Related Education Paths


Notable People in This Field

  • Jesse Schell
  • Sid Meier

Related Books

Description

You have a great idea for a game. Turning that idea into a reality isn't just about knowing the tools. In this course you will practice moving from game concept through design documentation, prototyping and testing. Numerous elements go into the overall process of game design. These range from topics such as idea generation, story, character, and game world development, game mechanics and level design, and user experience design. You will explore the process for designing meaningful experiences for your players. At the end of the course learners will have produced a game's high concept document, one page blueprint, a physical prototype, pitch and supporting design documentation to move from an idea in your head to a fleshed out design, ready for implementation.

Outline

  • Getting Started with Game Design
  • Why I LOVE Game Design
  • Meet Your Instructor
  • The Game Design Process
  • Imagining a Game
  • The Role of the Game Designer
  • Ideation: A Curious Mind
  • Ideation: Structured Brainstorming
  • Ideation: Another Activity...
  • Documentation - High Concept & Treatment
  • Welcome!
  • Exploring the DPE and MDA Frameworks
  • A Game Idea is Just a Game Idea
  • Changing the Way You Look at the World
  • A Little Secret on Idea Generation
  • A High Concept Template
  • Trick Questions!
  • The Game Design Process
  • Quizzes are like lame little games...
  • Fleshing Out a Game Design
  • The Game World
  • Game World Components
  • Storytelling in Games
  • Settings and Plot in Games
  • Characters in Games
  • Design Documentation - The Design Document
  • World Building
  • Telling Stories with Games
  • Example Documentation
  • Template Documents
  • World Building Quiz
  • Story and Character Quiz
  • Design Documentation Quiz
  • From Idea to Implementation
  • Gameplay Design
  • Mechanics & Dynamics
  • Level Design
  • Level Components
  • Tips for Level Designers
  • Game Balance - Part 1
  • Game Balance - Part 2
  • Mechanic Balance
  • Mechanics, Dynamics & Aesthetics
  • Level Design vs. Gameplay Design
  • Balancing Your Game
  • Secrets of the Sages...
  • Gameplay Design Quiz
  • Level Design Quiz
  • Balance Quiz
  • Making Designs Better
  • Prototyping
  • Building a Prototype
  • User Experience - Introduction
  • UX - Input Systems
  • UIX - Output Systems
  • A Player Experience Activity
  • Testing - Who and When?
  • How to Playtest
  • Tips for Playtesting
  • Social Issues for Designers - Part 1
  • Social Issues for Designers - Part 2
  • On Prototyping
  • User Experience & Design
  • Why Test?
  • Games and Society?!?
  • Prototyping Quiz
  • User Experience Quiz
  • A Quiz... On Testing... That Feels Weird
  • Social Issues in Games

Summary of User Reviews

This game design course has received positive reviews from students who found it to be informative and engaging. Many users appreciated the practical approach taken in the course.

Key Aspect Users Liked About This Course

The practical approach taken in the course.

Pros from User Reviews

  • Informative content
  • Engaging lessons
  • Hands-on activities
  • Real-world examples

Cons from User Reviews

  • Some users found the pace of the course to be too slow
  • Not suitable for advanced learners
  • Lack of depth in certain topics
  • Limited interaction with instructors
  • Some technical issues with the platform
English
Available now
Approx. 18 hours to complete
Casey O'Donnell
Michigan State University
Coursera

Instructor

Casey O'Donnell

  • 4.4 Raiting
Share
Saved Course list
Cancel
Get Course Update
Computer Courses