Motores gráficos en videojuegos: game engine

  • 3.9
Approx. 9 hours to complete

Course Summary

This course teaches the fundamentals of creating video games using game engines. Students will learn how to design and develop games using popular game engines while gaining an understanding of game design principles and programming concepts.

Key Learning Points

  • Gain hands-on experience in creating video games using game engines
  • Learn game design principles and programming concepts
  • Build a portfolio of game projects to showcase to employers

Related Topics for further study


Learning Outcomes

  • Understand the fundamentals of creating video games using game engines
  • Develop practical skills in game design and programming
  • Build a portfolio of game projects to showcase to employers

Prerequisites or good to have knowledge before taking this course

  • Basic programming knowledge
  • Familiarity with game design principles

Course Difficulty Level

Intermediate

Course Format

  • Online
  • Self-paced
  • Video lectures
  • Hands-on projects

Similar Courses

  • 3D Game Development with Unity
  • Introduction to Game Development

Related Education Paths


Notable People in This Field

  • Mark Brown
  • Extra Credits

Related Books

Description

VERSIÓN EN ESPAÑOL

Outline

  • Introducción a un motor 3D
  • Presentación del curso
  • Introducción a un motor 3D (Parte I)
  • Introducción a un motor 3D (Parte II)
  • Introducción a un motor 3D (Parte III)
  • Introducción a un motor 3D (Parte IV)
  • Introducción a un motor 3D (Parte V)
  • Introducción a un motor 3D (Parte VI)
  • Antes de empezar
  • Formato del curso y evaluación
  • Sobre las suscripciones
  • Preguntas frecuentes
  • Material complementario
  • Investiga: ejercicios opcionales
  • Cuestionario 1
  • Mallas 3D y Física
  • Tipos de primitivas
  • Renderable Vertex
  • Ficheros Ase (Parte I)
  • Ficheros ASE (Parte II)
  • Bounding Box y Bounding Sphere. Texturas
  • Scenary
  • Física
  • Items
  • Material complementario
  • Investiga: ejercicios opcionales
  • Cuestionario 2
  • Animación esqueletal. Inteligencia Artificial
  • Animación 3D. Librería Cal 3D
  • Tipos de animaciones. Librería Cal 3D
  • Modelos animados (Parte I)
  • Modelos animados (Parte II)
  • Inteligencia artificial
  • Clases auxiliares
  • Bots (Parte I)
  • Bots (Parte II)
  • Player
  • Material complementario
  • Investiga: ejercicios opcionales
  • Cuestionario 3
  • Billboards. Sonido. GUI
  • Sonido en videojuegos
  • Librerías de sonido
  • Billboards
  • GUI
  • Fonts
  • Material complementario
  • Investiga: ejercicios opcionales
  • Cuestionario 4

Summary of User Reviews

Key Aspect Users Liked About This Course

Practicality of the content

Pros from User Reviews

  • In-depth understanding of video game engines
  • Great for beginners with no prior experience
  • Lots of practical examples provided

Cons from User Reviews

  • Some students found the pace too slow
  • Not as comprehensive as other game development courses
  • Limited focus on specific game engines
Spanish
Available now
Approx. 9 hours to complete
Enric Martí Gòdia, Jordi Arnal Montoya
Universitat Autònoma de Barcelona
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