Intro to AR/VR/MR/XR: Technologies, Applications & Issues

  • 4.7
Approx. 28 hours to complete

Course Summary

This course introduces students to the world of augmented, virtual, mixed, and extended reality technologies, their applications, and relevant issues. Students will learn about the various types of technologies, their differences and similarities, and how they can be used in fields such as education, entertainment, and healthcare.

Key Learning Points

  • Gain a foundational understanding of AR/VR/MR/XR technologies and their applications
  • Learn about the latest developments and trends in the AR/VR/MR/XR industry
  • Explore the ethical, legal, and social issues surrounding these technologies

Related Topics for further study


Learning Outcomes

  • Develop a foundational understanding of AR/VR/MR/XR technologies and their potential applications
  • Evaluate the ethical and legal considerations of using these technologies
  • Identify current and future trends in the AR/VR/MR/XR industry

Prerequisites or good to have knowledge before taking this course

  • Basic computer skills
  • Familiarity with digital media and technology concepts

Course Difficulty Level

Intermediate

Course Format

  • Self-paced online course
  • Video lectures
  • Quizzes and assignments

Similar Courses

  • Introduction to Unity for AR/VR/MR/XR
  • AR/VR/MR/XR for Healthcare

Related Education Paths


Notable People in This Field

  • Tony Parisi
  • Cathy Hackl

Related Books

Description

This first course in the XR for Everybody specialization creates a foundational understanding of the differences between AR, VR, MR, and XR. The course provides learners with a broad overview of the rapidly evolving XR space and the tools to characterize future XR developments and assess their potential and limitations. It establishes key concepts and dives into the XR device landscape, helping learners to differentiate current and future platforms and devices as well as critique the use of VR or AR in applications. The course pivots in the second half to look more at how to shape the future of XR, by analyzing trends and raising issues such as COVID-19, social and ethical concerns, accessibility and equity, as well as privacy and security.

Knowledge

  • Explain the conceptual and technological differences between VR, AR, MR, and XR.
  • Understand strengths and weaknesses of VR and AR for new XR applications.
  • Summarize the XR technology landscape in terms of platforms, devices, applications, and tools.
  • Devise a strategic plan to incorporate XR into new projects and initiatives.

Outline

  • XR Terminology & Applications
  • Meet Your Instructor
  • Course Overview
  • What Is XR? (V1)
  • What Is XR? (V2)
  • XR Technology Landscape
  • Welcome to the Honors Track
  • Your XR App Classification
  • Welcome!
  • About You
  • Course Summary & Outlook
  • Course Syllabus
  • Accessibility Statement
  • Module 1 of 4: XR Terminology & Applications
  • What Is XR?
  • Tips on XR Terminology
  • Four Classes of XR Technology
  • XR Applications
  • How to Use the Gallery Tool
  • Trying an AR App on Your Smartphone
  • Your First Quiz
  • About the Honors Track
  • Reality-Virtuality Continuum
  • Activity: What is Mixed Reality? Research Paper
  • Assignment 1: App Classification
  • Assignment Discussion
  • How to Submit to the Gallery Tool
  • Terminology & Applications Quiz
  • XR Concepts & Technologies
  • VR Demo
  • Intro to VR
  • VR Concepts
  • VR Technologies
  • AR Demo
  • Intro to AR
  • AR Concepts (Part 1)
  • AR Concepts (Part 2)
  • AR Technologies
  • VR vs. AR
  • XR Technology Tree
  • XR Decision Tree
  • Your XR Technology Selection
  • Module 2 of 4: XR Concepts & Technologies
  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Virtual Reality vs. Augmented Reality
  • Coming Up Next: XR Jeopardy!
  • Activity: XR Jeopardy!
  • Using QOC Analysis for Decision Making
  • Recommending XR Technologies
  • Assignment 2: Technology Selection
  • Assignment Discussion
  • XR Concepts & Technologies Quiz
  • Trends & Issues in XR
  • Attending IEEE VR 2020 in VR
  • Trends in XR (Part 1)
  • Trends in XR (Part 2)
  • Key Issues in XR
  • Ethical & Social Concerns
  • Accessibility & Equity
  • Privacy & Security
  • Concluding Thoughts
  • Your XR Impact Analysis
  • Module 3 of 4: Trends & Issues in XR
  • Going virtual due to COVID-19
  • Shaping the Future of XR
  • Thinking Critically about XR
  • Topics for Discussion
  • Ethical & Social Concerns
  • Activity 1: SIGHT Short Film
  • Activity 2: The Ethics of Realism Research Paper
  • Discussion: Social and Ethical Concerns
  • Accessibility and Equity
  • Activity 1: SeeingVR Research Project
  • Activity 2: iGYM Research Project
  • Discussion: Accessibility and Equity Concerns
  • Privacy and Security
  • Activity 1: HYPER-REALITY Short Film
  • Activity 2: 2019 Industry-Academia Mixed Reality Security, Privacy, and Safety Summit
  • Discussion: Privacy and Security Concerns
  • Thinking through the Issues
  • Assignment 3: Impact Analysis
  • Assignment Discussion
  • Trends & Issues in XR Quiz
  • Drafting Your Impact Analysis
  • XR Strategy
  • Developing Your XR Strategy
  • Part 1: Scale & Approach
  • Part 2: Success
  • Part 3: The Future
  • XR Student Panel (Part 1)
  • XR Student Panel (Part 2)
  • Course Conclusion
  • Module 4 of 4: XR Strategy
  • Developing Your XR Strategy
  • XR Strategy Panel
  • Metrics of Success
  • XR Student Panel
  • XR Case Studies
  • Thanks!
  • XR Strategy Quiz

Summary of User Reviews

Discover the world of augmented, virtual, mixed, and extended reality technologies and their applications, issues, and benefits. This course has received positive reviews from learners, with many praising its comprehensive coverage of the subject matter.

Key Aspect Users Liked About This Course

The course provides a broad overview of AR/VR/MR/XR technologies and their real-world applications.

Pros from User Reviews

  • Highly informative and well-structured course content
  • Engaging lectures and interactive assignments
  • Good balance of theoretical concepts and practical applications

Cons from User Reviews

  • Some technical issues with the online platform
  • May not be suitable for learners with no prior experience in programming or design
  • The course can be time-consuming, especially for learners with busy schedules
English
Available now
Approx. 28 hours to complete
Michael Nebeling
University of Michigan
Coursera

Instructor

Michael Nebeling

  • 4.7 Raiting
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