Gamification

  • 4.8
Approx. 17 hours to complete

Course Summary

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. In this course, you will learn the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively.

Key Learning Points

  • Understand the principles of gamification and how they can be applied in real-world scenarios
  • Design and implement a gamification strategy for a business or social impact challenge
  • Learn from case studies of successful gamification implementations in various industries

Related Topics for further study


Learning Outcomes

  • Develop a deep understanding of the principles of gamification
  • Design and implement a gamification strategy for a business or social impact challenge
  • Learn from case studies of successful gamification implementations in various industries

Prerequisites or good to have knowledge before taking this course

  • Basic knowledge of business and marketing concepts
  • Familiarity with digital technologies and social media platforms

Course Difficulty Level

Intermediate

Course Format

  • Self-paced
  • Online
  • Video lectures

Similar Courses

  • Marketing Analytics
  • Digital Marketing

Related Education Paths


Notable People in This Field

  • Yu-kai Chou
  • Jane McGonigal

Related Books

Description

Gamification is the application of game elements and digital game design techniques to non-game problems, such as business and social impact challenges. This course will teach you the mechanisms of gamification, why it has such tremendous potential, and how to use it effectively. For additional information on the concepts described in the course, you can purchase Professor Werbach's book For the Win: How Game Thinking Can Revolutionize Your Business in print or ebook format in several languages.

Outline

  • Gamification and Games
  • 1.1 Introduction
  • 1.2 Course Overview
  • 1.3 Definition of Gamification
  • 1.4 Why Study Gamification
  • 1.5 History of Gamification
  • 1.6 Examples and Categories
  • 2.1 Gamification in Context
  • 2.2 What is a Game
  • 2.3 Games and Play
  • 2.4 Video Games
  • 2.5 Just a Game?
  • 2.6 Ethan Mollick Interview with Prof. Werbach
  • About the Course
  • Homework Quiz #1
  • Deconstructing Games
  • 3.1 Why Gamify
  • 3.2 Think like a game designer
  • 3.3 Design Rules
  • 3.4 Tapping the Emotions
  • 3.5 Anatomy of Fun
  • 3.6 Finding the Fun
  • 4.1 Breaking Games Down
  • 4.2 The Pyramid of Elements
  • 4.3 The PBL Triad
  • 4.4 Limitations of Elements
  • 4.5 Bing Gordon Interview
  • Homework Quiz #2
  • Motivation and Psychology
  • 5.1 Motivational Design
  • 5.2 Behaviorism
  • 5.3 Behaviorism in Gamification
  • 5.4 Reward Structures
  • 5.5 Reward Schedules
  • 6.1 Limits of Behaviorism
  • 6.2 Dangers of Behaviorism
  • 6.3 Intrinsic and Extrinsic Motivation
  • 6.4 How Rewards Can Demotivate
  • 6.5 Self Determination Theory
  • Homework Quiz #3
  • Design
  • 7.1 The Design Process
  • 7.2 Objectives and Behaviors
  • 7.3 Players
  • 7.4 Activity Loops
  • 7.5 Fun and Tools
  • 8.1 Taking Stock
  • 8.2 Is Gamification Right for Me
  • 8.3 Design for Collective Good
  • 8.4 Designing for Happiness
  • 8.5 Amy Jo Kim Interview
  • Gamification Design Framework
  • Homework Quiz #4
  • Applications
  • 9.1 Enterprise Applications
  • 9.2 Workplace Motivation
  • 9.3 The Game vs. The Job
  • 9.4 Playbor
  • 9.5 Daniel Debow Interview
  • 9.6 Ethan Mollick on Games at Work
  • 10.1 Gamification for Good
  • 10.2 Social Good Applications
  • 10.3 Social Impact Techniques
  • 10.4 Behavior Change
  • 10.5 Susan Hunt Stevens Interview
  • Written Assignment 3 Sample Answers
  • Gamification in Perspective
  • 11.1 Pointsification
  • 11.2 Exploitationware
  • 11.3 Gaming the Game
  • 11.4 Legal issues
  • 11.5 Regulatory issues
  • 12.1 Beyond the Basics
  • 12.2 Inducement Prizes
  • 12.3 Virtual Economies
  • 12.4 Collective Action
  • 12.5 The Future of Gamification -- part 1
  • 12.6 The Future of Gamification -- part 2
  • Final Exam

Summary of User Reviews

Gamification course on Coursera is highly acclaimed by its users. Learners provided positive and constructive feedback to the course content and structure. The course has received high ratings from its users.

Key Aspect Users Liked About This Course

Many users appreciated the interactive and engaging course content.

Pros from User Reviews

  • Engaging and interactive course content
  • Great course structure and pacing
  • In-depth explanations of key concepts
  • Useful for professionals and beginners alike

Cons from User Reviews

  • Some users found the course too basic
  • Limited practical application in some industries
  • Lack of interaction with the instructor
  • Not suitable for those seeking a technical course
English
Available now
Approx. 17 hours to complete
Kevin Werbach
University of Pennsylvania
Coursera

Instructor

Kevin Werbach

  • 4.8 Raiting
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