Game Design Document: Define the Art & Concepts

  • 4.7
Approx. 16 hours to complete

Course Summary

This course covers the process of creating a game design document, including planning, concept development, mechanics, story, and more. Students will learn how to create a comprehensive document that serves as a roadmap for their game development process.

Key Learning Points

  • Learn how to plan and develop a game design document
  • Understand the key elements of game design, including mechanics and story
  • Create a comprehensive document that serves as a roadmap for game development

Related Topics for further study


Learning Outcomes

  • Create a comprehensive game design document
  • Understand the key elements of game design
  • Develop a roadmap for game development

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of game development
  • Familiarity with game design terminology

Course Difficulty Level

Intermediate

Course Format

  • Online
  • Self-paced

Similar Courses

  • Game Development Fundamentals
  • Introduction to Game Development
  • Game Design and Development Capstone

Notable People in This Field

  • Game Designer and Programmer
  • Game Designer and Producer

Related Books

Description

The Capstone project is a place for you to develop your game idea into a fully-fleshed proposal. A game design document is your game bible, the go-to document that defines the genre of your game, its look and feel, and the evolution of gameplay. This four-part capstone project guides you to distill and improve the foundational aspects of your game so that you may express your ideas in a clear and productive way.

Note: Only learners who have earned a certificate in the four previous courses in the Specialization are eligible to take the Capstone.

Outline

  • Week 1: Ideation
  • Welcome
  • 3 Key Questions
  • The Video Game Artist
  • Review: Ideation
  • Course Structure
  • Course Milestones (Assignments)
  • Academic Integrity
  • Instructor Presence and Staff Support
  • GDD vs. Pitch
  • Final Project Examples
  • Assembling Your Research
  • Understanding Your Market
  • List of Genres
  • Recommendations for peer review (Week 1)
  • The Traditional Game Development Workflow
  • Creating a Production Plan
  • Week 2: Prototyping and Playtesting
  • Review: Prototyping
  • About Prototyping Tools
  • 3D Game Engines
  • 2D Game Engines
  • Simple Game Engines
  • Mod Kits
  • Board and Card Games
  • Storyboarding
  • Flowcharts
  • Other Methods
  • Playtesting and Data Gathering
  • Playtesting Checklist
  • Week 3: Prototyping and Playtesting continued
  • About refining your prototype
  • Week 4: Visualization
  • Review: Visualization
  • In Person: Akash Thakkar
  • The Experience
  • Building a Team
  • Week 5: Visualization continued
  • Evaluating and Refining
  • The Experience, continued
  • Week 6: Presentation
  • Review: the Game Design Document
  • In Person: Sean Velasco
  • Getting to Know the Community
  • Week 7: Final Review
  • Final Review and Next Steps

Summary of User Reviews

This course on game design document received positive reviews from students. They found the course to be informative and engaging, and highly recommend it to others who are looking to learn about game design. One key aspect that many users thought was good is the course content, which is comprehensive and covers all the essential aspects of game design.

Pros from User Reviews

  • Comprehensive course content
  • Engaging and informative
  • Great for beginners and intermediate learners
  • Well-structured and organized

Cons from User Reviews

  • Some sections are repetitive
  • Could use more in-depth examples
  • Not suitable for advanced learners
  • Lack of practical exercises
  • Some videos are too long
English
Available now
Approx. 16 hours to complete
Dariush Derakhshani, Théotime Vaillant
California Institute of the Arts
Coursera

Instructor

Dariush Derakhshani

  • 4.7 Raiting
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