Game Audio 301: Sound & Music Implementation using Wwise

  • 4.6
7 hours on-demand video
$ 12.99

Brief Introduction

Learn how to implement game sound, sfx, music and optimize audio using the middleware application, Wwise.

Description

So you've written and produced your music, recorded your dialogue and created all your sfx - but how do you get these files in your game and make them behave the way you want?

In game audio, creating the audio files themselves (sfx, music, etc) is a process but so is creating the systems that govern how and when these sounds are played.

Instead of putting audio on a timeline, game audio professionals are usually asked to design audio events which are then programmed by either a technical sound designer or programmer on the development team to work with Unreal, Unity or another game engine.

Wwise is one of the leading applications of audio middleware used to design these audio events. Able to be integrated with Unreal, Unity and most other available game engines, it gives the user the ability to implement all audio in a game space.

Students will learn the basics of working within Wwise, general considerations for implementing audio and a musical score as well as the available tools for troubleshooting.

During the course, students will implement all audio for the open source game Cube while walking through the educational resources created by the developer of Wwise, Audiokinetic.

This class is designed for sound designers, composers, developers, and anyone else experienced in sound who wants a more holistic game audio skill set.

Requirements

  • Requirements
  • A basic knowledge of audio theory and concepts
  • Ideally, completion of Game Audio 101 & 201 Udemy Courses
$ 12.99
English
Available now
7 hours on-demand video
Elliot Callighan
Udemy

Instructor

Elliot Callighan

  • 4.6 Raiting
Share
Saved Course list
Cancel
Get Course Update
Computer Courses