Current Gen 3D Game Prop Production

  • 4.8
Approx. 15 hours to complete

Course Summary

Learn how to create high-quality 3D game props for video games and other interactive media with this course. Develop your skills in 3D modeling, texturing, and asset creation to build your own game props.

Key Learning Points

  • Create your own high-quality 3D game props from scratch
  • Learn how to use industry-standard software like Maya and Substance Painter
  • Develop your skills in 3D modeling, texturing, and asset creation

Job Positions & Salaries of people who have taken this course might have

  • 3D Artist
    • USA: $63,000 - $95,000
    • India: ₹4,00,000 - ₹12,00,000
    • Spain: €21,000 - €40,000
  • Game Asset Artist
    • USA: $52,000 - $84,000
    • India: ₹3,00,000 - ₹9,00,000
    • Spain: €18,000 - €32,000
  • 3D Environment Artist
    • USA: $57,000 - $90,000
    • India: ₹3,50,000 - ₹12,00,000
    • Spain: €20,000 - €38,000

Related Topics for further study


Learning Outcomes

  • Create high-quality 3D game props from scratch
  • Develop skills in 3D modeling, texturing, and asset creation
  • Use industry-standard software like Maya and Substance Painter

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of 3D modeling concepts
  • Access to industry-standard software like Maya and Substance Painter

Course Difficulty Level

Intermediate

Course Format

  • Online self-paced course
  • Video lectures
  • Hands-on projects

Similar Courses

  • 3D Modeling and Animation for Unity
  • Game Design and Development

Related Education Paths


Related Books

Description

In this course you will learn to create a photo-real game prop using modern game art production techniques. You will gather reference, generate a base model, create a high polygon model, bake details onto a low poly model, and then texture and present a final portfolio piece. This course is aimed at students who have some knowledge in 3d and game art and would like to learn more advanced techniques employed in the creation of modern game assets. We will be using Maya, Zbrush, Marmoset, and Substance Painter extensively throughout the course. When you are finished you will have your own model based of of a real-world prop suitable for use in modern game engines.

Knowledge

  • Model accurate block-in, mid poly meshes
  • Create high poly models with a real world level of accuracy
  • Create game-ready low poly meshes for a real-time environment
  • Texture and render models to give them the appearance of photo-realism

Outline

  • Week 1: Blocking-In Model
  • Essentials Normals and Baking
  • Essential Modeling Tips
  • Essential Modeling Tools
  • Essentials Substance Painter
  • Essentials ZBrush
  • 01 Reference
  • 02 Image Planes
  • 03 Initial Block-In
  • 04 Refining Initial Block-In
  • Essential Skills/Software
  • Choosing Your Project
  • Essentials Quiz
  • Week 2: Mid-Poly Block-In Model
  • 01 Mid-Poly Objective Lens
  • 02 Mid-Poly Eye Piece Swivel
  • 03 Mid-Poly Eye-Piece Viewer
  • 04 Mid-Poly Body
  • 05 Mid-Poly Battery
  • 06 Finish Mid-Poly Body
  • 07 Mid-Poly Swivel Mount
  • 08 Mid-Poly Strap Mount
  • Week 3: High-Poly Model
  • 01 High-Poly Dial
  • 02 High-Poly Eye Piece Swivel
  • 03 High-Poly Eye Piece
  • 04 High-Poly Swivel Mount
  • 05 High-Poly Objective Lens
  • 06 High-Poly Battery & Switch
  • 07 High-Poly Body Cap
  • 08 High-Poly Prepping the Body
  • 09 High-Poly Body
  • 10 High-Poly Floaters
  • Week 4: Low-Poly Model
  • Low Poly Dial
  • Low Poly Objective Lens
  • Low Poly Strap Mounts
  • Low Poly Battery Pack
  • Low Poly Battery Switch
  • Low Poly Swivel Mount
  • Low Poly Eye Piece
  • Low Poly Finishing Body
  • UV Layout
  • Week 5: PBR Texturing
  • Preparing for Baking
  • Baking Texture Maps
  • Creating Initial Textures in Substance Painter
  • Adding Height-Map Details
  • Creating a Texture Stencil
  • Using Texture Stencil
  • Additional Details
  • Texturing Surface Noise, Dirt, & Wear
  • Indicator Light
  • Week 6: Final Project and Presentation
  • Preparing for Final Render
  • Render Settings in Marmoset
  • Lighting An Asset in Marmoset
  • Final Presentation

Summary of User Reviews

Discover the art of 3D game prop production in this comprehensive course on Coursera. Learn from experts in the field and gain practical skills that can help you develop your own games. Users have given this course high ratings, praising its hands-on approach to learning and the value it provides.

Key Aspect Users Liked About This Course

Hands-on approach to learning

Pros from User Reviews

  • Practical and applicable skills
  • Expert instructors
  • Well-structured course
  • Engaging content
  • Great value for money

Cons from User Reviews

  • Some technical issues with the course platform
  • Not suitable for beginners
  • Not enough emphasis on advanced techniques
  • Could benefit from more interactive elements
  • Some users found the pace too slow
English
Available now
Approx. 15 hours to complete
Andrew Dennis
Michigan State University
Coursera

Instructor

Andrew Dennis

  • 4.8 Raiting
Share
Saved Course list
Cancel
Get Course Update
Computer Courses