Cultural and creative industries

  • 3.8
Approx. 22 hours to complete

Course Summary

This course explores the cultural and creative industries, including art, film, music, and fashion, and how they intersect with business and technology. Students will gain an understanding of the challenges and opportunities within these industries and develop skills to succeed within them.

Key Learning Points

  • Gain insight into the cultural and creative industries and their economic impact
  • Explore the intersection of art, business, and technology
  • Develop skills to succeed within these industries

Related Topics for further study


Learning Outcomes

  • Understand the impact of cultural and creative industries
  • Develop skills to succeed in these industries
  • Create a business plan for a cultural or creative venture

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of business concepts
  • Interest in the arts and creative industries

Course Difficulty Level

Intermediate

Course Format

  • Online self-paced course
  • Video lectures
  • Quizzes and assignments

Similar Courses

  • Arts and Culture Strategy
  • Music Business Foundations
  • Fashion as Design

Related Education Paths


Notable People in This Field

  • Richard Florida
  • Elizabeth Gilbert

Related Books

Description

Main objective of this course is to trace the development of the Cultural and Creative Industries as an idea and as concept and to identify the key points of changes within it in relations with contemporary digital connected world. Another important task of this course is to provide the deep understanding of the difference between cultural and symbolic meaning products (such as films, recorded music, book and periodicals, online media content etc) and other kind of goods.

Outline

  • Theory of cultural industries
  • About the University
  • Course promo
  • Introduction
  • Main terms
  • Course methodology
  • How to understand industrialization
  • Main theoretical foundations of cultural industry theories
  • Frankfurt school view on industrialization of culture
  • Political economy view on industrialization of culture
  • Information and knowledge economy
  • Main periods in contemporary theories of cultural industries
  • The early school of cultural industries
  • From cultural industries to content industries
  • Contemporary challenges in digital world
  • Creative industries and its origins
  • About University
  • Rules on the academic integrity in the course
  • Test 1
  • Main principles of classic cultural industries
  • Risk, value and demand for cultural products
  • Failure to apply Marxist theory
  • Marketing of demand instead of marketing of supply
  • Strategies of risk minimization
  • Craft work and independence of authors
  • How to classify cultural products?
  • Cultural products outside industrial model
  • Models of valorization in cultural industries
  • Function of editor
  • Test 2
  • History of reproducibility in media
  • What is reproducibility in media?
  • Printed book as the first reproducible media
  • Difference between written book market and printed book market
  • Copyright and its functions in industrial book production
  • Industrialization of periodicals and double conversion model
  • Movie sector and recorded music as media industries
  • Recorded music: between phonograph and gramophone
  • Mass consumption of music: model of service
  • From model of service towards model of mass-sold good
  • Early film entertainment models: personal vs collective consumption
  • Movie as experimental production
  • Industrial organization of first movie studios
  • From Hollywood classics to “blockbusters model”
  • Television, radio and interactive digital networks as immaterial goods and services
  • Radio: from equipment logics to content logics and commercial model
  • Network radio and television
  • Television as an industry
  • Diversification of the audiovisual production
  • Digital platforms as universal reproducibility
  • Test 3
  • Evolution of cultural industries in digital age
  • Diversification of channels
  • Appearance of new products: material vs immaterial
  • Further industrialization
  • Mediatization of everyday life
  • Individualization of cultural practices
  • Theory of communication needs and its evolution in digital environment
  • Platforms independence
  • Persistence of two general models
  • Crowdfunding and other quasi-models of direct purchase
  • Between proprietary and free access platforms
  • Shift in blockbuster model (long tail)
  • UGC shift and changes in production chain
  • User generated content
  • Self-publication and open access as a shift to alternative production
  • Media piracy as alternative production
  • Decline in media advertising
  • Test 4
  • Concentration in the field of cultural industries
  • Symbolic goods as hybrid goods
  • Concentration as a threat to opinions’ diversity
  • Economic science critic on the media concentration
  • Political economy critic on the media concentration
  • Critic of the international concentration
  • Early mass media concentration
  • Horizontal and vertical concentrations
  • Media conglomerates in the mid of XX century
  • Diagonal concentration and diversification of cultural industries
  • Re-specialization and narrowing corporate perimeter in the XXI century
  • Financial logics of the concentration
  • Test 5
  • Creative industries and cultural industries
  • Different kinds of creativity
  • Individual creativity and true creativity
  • Creative class as concept
  • Economic, technological and cultural creativity
  • Creativity: particular product or particular form of activity
  • Creative industries and creative economy as political idea
  • Different approaches to define creative industries
  • Creative industries as technology driven project
  • Creative economy as continuation of information economy concept
  • Creativity, social development and its critique
  • Relationships between media industries and cultural industries
  • Model of concentric circles
  • Main features of cultural industries not working for creative industries
  • Test 6
  • Education as creative industry
  • Industrialization of education
  • Academic creativity
  • Evolution of different forms of creativity within university
  • Creativity in scholastic university
  • Creativity in Humboldt university
  • Creativity in the universities of new forms
  • Applicability of cultural and creative industries theory to the academic world
  • Academic contract and contract in cultural industries
  • Education from standard to blockbuster model
  • Online education and creative industries challenges
  • Creative writing as example of the creativity development in academia
  • Critique of the new creative university
  • Test 7
  • Policies in the field of creative and cultural industries
  • Origins of cultural policy
  • Media and culture between private goods and public goods
  • Neo-liberal approach to culture and media
  • Cultural exception approach to cultural policy
  • Cultural identity protection argument
  • Audiovisual spectrum regulation policy
  • Public media regulation policy
  • Cultural identity protection policies
  • Industrial development policies
  • Pluralism protection and content regulation policies
  • Policies in the field of creative clusters
  • Education, cultural and media policies
  • Test 8

Summary of User Reviews

Key Aspect Users Liked About This Course

In-depth coverage of the cultural and creative industries

Pros from User Reviews

  • Well-structured and engaging content
  • Insightful case studies and examples
  • Provides practical knowledge and skills
  • Taught by knowledgeable and experienced instructors
  • Flexible learning options

Cons from User Reviews

  • Some modules may be too theoretical for some learners
  • Limited interaction with instructors and peers
  • Not enough emphasis on the business side of the industry
  • Some technical issues with the online platform
  • Requires time commitment for assignments and readings
English
Available now
Approx. 22 hours to complete
Iliya Kiria
HSE University
Coursera

Instructor

Iliya Kiria

  • 3.8 Raiting
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