3D Art and Audio Pipeline

  • 4.4
Approx. 9 hours to complete

Course Summary

This course teaches you how to create 3D art and audio assets for video games and other interactive applications. You will learn how to use industry-standard software to create high-quality assets, and how to integrate them into a game engine.

Key Learning Points

  • Learn how to create 3D models, textures, and materials using software like Maya and Substance Painter
  • Master the art of audio design and editing for games and interactive media
  • Understand how to optimize your assets for real-time rendering in game engines like Unity and Unreal

Related Topics for further study


Learning Outcomes

  • Create high-quality 3D art and audio assets for games and other interactive applications
  • Understand how to integrate assets into a game engine
  • Learn best practices for optimizing assets for real-time rendering

Prerequisites or good to have knowledge before taking this course

  • Basic understanding of 3D modeling software
  • Experience with audio editing software is helpful but not required

Course Difficulty Level

Intermediate

Course Format

  • Online self-paced course
  • Video lectures
  • Hands-on projects

Similar Courses

  • Game Development Essentials: Game Design
  • Introduction to Game Development
  • Creating Virtual Reality (VR) Apps

Related Education Paths


Notable People in This Field

  • Game Maker's Toolkit
  • Game Developers Conference

Related Books

Description

Welcome to 3D Art and Audio Pipeline, the third course in the Unity Certified Programmer Specialization from Unity Technologies.

Outline

  • Basic Unity Art Implementation
  • Introduction to the Unity Certified Programmer Specialization
  • The Unity Certified Programmer Exam
  • Introduction to Course 4
  • Challenge 1 | Matching Concept Art
  • Solution 1A | Matching Concept Art: Hallway
  • Solution 1B | Matching Concept Art: Post-Processing & Toon Lighting
  • The Unity Certified Programmer Exam
  • Course Prerequisites and Unity Resources
  • About the Challenges and Solutions
  • Challenge 1 | Matching Concept Art
  • Solution 1 | Matching Concept Art
  • Matching Concept Art
  • Scripting for Art and Audio
  • Challenge 2 | Red Alert
  • Solution 2 |Red Alert
  • Challenge 3 | Audio
  • Solution 3 | Audio
  • Challenge 2 | Red Alert!
  • Solution 2 | Red Alert!
  • Challenge 3 | Audio
  • Solution 3 | Audio
  • Scripting for Art and Audio
  • Adding Multiple Scenes
  • Challenge 4 | Multiple Levels
  • Solution 4 | Multiple Levels
  • Challenge 4 | Prepare for Peer Review
  • Solution 4 | Multiple Levels
  • Special Topics in Programming
  • The Unity Frame Debugger
  • Networking and Multiplayer
  • VR Best Practices
  • AR Best Practices
  • Course 4 Summary
  • Special Topics in Unity Programming

Summary of User Reviews

Discover how to create 3D art and audio pipelines with this comprehensive course from Coursera. Students have praised the engaging content and expert instruction, giving the course high overall ratings. One key aspect that many users appreciate is the practical approach that allows them to apply what they've learned in real-world scenarios.

Pros from User Reviews

  • Engaging and expert instruction
  • Practical approach for real-world application
  • Comprehensive coverage of 3D art and audio pipelines
  • Flexible scheduling and self-paced learning

Cons from User Reviews

  • Some users found the course content to be too basic
  • Limited interaction with instructors and other students
  • Course material may be outdated
  • No hands-on projects or assignments for practice
English
Available now
Approx. 9 hours to complete
Jeremy Gibson Bond, Unity Technologies
Unity
Coursera

Instructor

Jeremy Gibson Bond

  • 4.4 Raiting
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