Course Summary
This course is designed to introduce students to the principles of user experience (UX) design. Students will learn the foundations of UX design, including user research, design thinking, and prototyping.Key Learning Points
- Learn the basics of user experience (UX) design
- Understand the importance of user research and design thinking
- Gain hands-on experience in prototyping and user testing
Related Topics for further study
Learning Outcomes
- Understand the principles of UX design
- Create and test prototypes
- Apply design thinking to solve problems
Prerequisites or good to have knowledge before taking this course
- No prior experience in UX design required
- Access to design software like Sketch or Figma is recommended
Course Difficulty Level
BeginnerCourse Format
- Self-paced
- Online
Similar Courses
- Interaction Design Specialization
- User Experience Research and Design Specialization
Related Education Paths
Related Books
Description
This hands-on course examines how content is organized and structured to create an experience for a user, and what role the designer plays in creating and shaping user experience. You will be led through a condensed process that acts as a roadmap for developing robust UI/UX design: from ideation and sitemapping, to the creation of paper and digital prototypes. Building on the design skills learned in Visual Elements of User Interface Design, you will apply this methodology to produce a digital prototype for a multi-screen app of your own invention.
Outline
- Course Overview
- Course Introduction
- Why Peer Review?
- Peer Review Tips
- How to apply feedback
- About this course
- About the assignments
- Required Tools
- Academic Integrity
- About CalArts and the Program in Graphic Design
- What is peer review?
- Instructor Presence and Staff Support
- Forum Guidelines
- Requesting Peer Reviews
- Ideation, Articulation, Development
- Introduction to Week 1
- Ideation, Articulation, Development
- Good Ideas
- Ideas and Goals
- Research and Development
- Audience and Rationale
- Goals and Outcomes (for the Client/Designer)
- Naming and Mission
- Try it yourself: Analyze an existing app
- Try it yourself: Map out the possibilities
- Planning, Testing, Researching, Mapping
- Introduction to Week 2
- Mapping, Testing, Envisioning
- Mapping Content
- Mapping Interaction
- Non-Visual Paper Prototyping
- Non-Visual User Testing
- Sitemap
- Look and Feel/Visual Research
- Defining your app's functions step-by-step
- Try it yourself: Non-Visual Prototyping & User Testing
- What Goes Where?
- Introduction to Week 3
- Getting real: Wireframes and Interfaces
- Nielsen's Usability Heuristics
- What goes where? Part 1
- What goes where? Part 2
- Consistency and Details
- Wireframe Map
- Visual Direction
- Developing UI
- Refining UI
- Try it yourself: Build a wireframe map
- Usability Heuristics
- Making it by Faking it
- Introduction to Week 4
- Making it by faking it
- Feeling Real
- Linking Up
- Branching Out
- Making Pathways
- Publish your Prototype
- Important notes about this week's assignment
- Try it yourself: Create a generic prototype
- Next Steps
Summary of User Reviews
The UX Design Fundamentals course on Coursera receives high praise from users. Students have found the course to be informative and engaging, with a strong emphasis on practical skills development. One key aspect that many users thought was good is the focus on real-world case studies.Pros from User Reviews
- Informative and engaging course material
- Strong emphasis on practical skills development
- Real-world case studies
- Helpful feedback from instructors
- Flexible schedule and self-paced learning
Cons from User Reviews
- Limited interaction with instructors and classmates
- Some technical issues with the online platform
- Not enough emphasis on design theory
- Course content can be repetitive
- Lack of variety in assignments