Mobile Interaction Design: How to Design Usable Mobile Products and Services

  • 4
Approx. 118 hours to complete

Course Summary

This course teaches the principles and techniques of mobile interaction design, including design thinking, user research, and prototyping.

Key Learning Points

  • Learn how to create engaging mobile experiences that meet user needs
  • Understand the fundamentals of design thinking and user-centered design
  • Gain hands-on experience with user research and prototyping tools

Related Topics for further study


Learning Outcomes

  • Create engaging mobile experiences that meet user needs
  • Apply design thinking and user-centered design principles to mobile app design
  • Use user research and prototyping tools to develop and test mobile prototypes

Prerequisites or good to have knowledge before taking this course

  • Basic knowledge of design principles
  • Access to a computer with design software

Course Difficulty Level

Intermediate

Course Format

  • Online, Self-paced Course
  • Video Lectures
  • Hands-on Exercises
  • Quizzes and Assignments

Similar Courses

  • Mobile App Design and Development
  • User Experience Design

Related Education Paths


Notable People in This Field

  • Product Director at Google
  • Director of The Design Lab at UC San Diego

Related Books

Description

Every mobile app gives you something. It could be not only something tangible like the pair of jeans you've ordered using the app but also a piece of work like waking you up in the morning. It could be a feeling, for instance, a feeling of enjoyment obtained from watching a video clip or a feeling of closeness flashed out after receiving an old photo from a loving person via some instant messenger. That "something" is actually the reason why you use the app, it is the heart of the product, and in this course we will not talk about it. Surprised? You shouldn’t be. There are always two sides of a coin. There should be a person who makes that "something" accessible. It is astonishingly important because the use of the product loses its meaning if users can’t get what they want.

Outline

  • WEEK 1: Mobile Interaction Design: An introduction
  • About the University
  • Promo
  • What Is This Course About?
  • User Interface Design vs Interaction Design
  • The Goal-Directed Design Process & Its “How” Level, Part 1
  • The Goal-Directed Design Process & Its “How” Level, Part 2
  • The Goal-Directed Design Process & Its “How” Level, Part 3
  • The Structure of The Course
  • Contextual Usability
  • Context of Mobile Interactions, Part 1
  • Context of Mobile Interactions, Part 2
  • Design-Informing Models
  • About University
  • Rules on the academic integrity in the course
  • Read Me First
  • Choose a Mobile App
  • Mobile Interaction Design: An Introduction
  • WEEK 2: User Research
  • Why Do We Conduct Research?
  • Research Planning, Part 1
  • Research Planning, Part 2
  • Classification And Overview of Research Methods, Part 1
  • Classification And Overview of Research Methods, Part 2
  • Classification And Overview of Research Methods, Part 3
  • Recruiting
  • Ethnographic Interviews: An Introduction
  • Ethnographic Interviews: Preparing for The Study
  • Ethnographic Interviews: Conducting The Study
  • Analyzing Qualitative Data
  • Plan & Conduct User Interviews
  • User Research
  • WEEK 3: Usability Inspection Methods & Intro to Usability Evaluation
  • Classification And Overview of Usability Evaluation Methods, Part 1
  • Classification And Overview of Usability Evaluation Methods, Part 2
  • Classification And Overview of Usability Evaluation Methods, Part 3
  • How People Interact With Digital Things
  • The Concept of Usability Problems, Part 1
  • The Concept of Usability Problems, Part 2
  • Problems of Other Kinds
  • Design Walkthroughs, Part 1
  • Design Walkthroughs, Part 2
  • Design Walkthroughs, Part 3
  • Design Reviews
  • Analysing Usability Data, Part 1
  • Analysing Usability Data, Part 2
  • Usability Inspection Methods & Intro to Usability Evaluation
  • WEEK 4: Guerrilla Usability Testing & Field Visits
  • Field Research: An Introduction
  • Preparing for Field Visits
  • Preparing for Guerrilla Usability Testing, Part 1
  • Preparing for Guerrilla Usability Testing, Part 2
  • Data Collection Techniques, Part 1
  • Data Collection Techniques, Part 2
  • Overview of Moderation Techniques For Usability Testing
  • Moderating Guerrilla Usability Tests, Part 1
  • Moderating Guerrilla Usability Tests, Part 2
  • Moderating Field Visits
  • How to Become Better in User Research
  • Guerrilla Usability Testing & Field Visits
  • WEEK 5: The Process of Design Creation
  • Design Process on the “How” Level, Part 1
  • Design Process on the “How” Level, Part 2
  • Usability Goals, Part 1
  • Usability Goals, Part 2
  • Why an Exploration of Design Alternatives is Necessary
  • Design Questions
  • The Process of Design Creation, Part 1
  • The Process of Design Creation, Part 2
  • Exploring Alternatives
  • Synthesising Solutions and Comparing Them, Part 1
  • Synthesising Solutions and Comparing Them, Part 2
  • Representing Solutions, Part 1
  • Representing Solutions, Part 2
  • Conduct Pilot Test Sessions
  • Write Usage Scenarios
  • The Process of Design Creation
  • WEEK 6: Accumulated Design Knowledge & Task Redesign
  • Accumulated Design Knowledge: Forms And Sources
  • First Principles of Interaction Design, Part 1
  • First Principles of Interaction Design, Part 2
  • First Principles of Interaction Design, Part 3
  • Task Redesign, Part 1
  • Task Redesign, Part 2
  • Conduct Guerrilla Usability Testing
  • Accumulated Design Knowledge & Task Redesign
  • WEEK 7: Navigation Design & Design Rationale
  • Navigation Design: Forms of Representation And Typical Solutions (Part 1)
  • Navigation Design: Forms of Representation And Typical Solutions (Part 2)
  • Designing Navigation of The Parking App, Part 1
  • Designing Navigation of The Parking App, Part 2
  • How to Become Better in Designing Interactions
  • Start Writing a Usability Evaluation Report
  • Update Usage Scenarios
  • Design Rationale
  • Navigation Design & Design Rationale
  • WEEK 8: Intro to Visual Design
  • Guidelines and Style
  • Classifications of Types
  • How to Choose and Customize Type
  • A Color Wheel. How to Combine Colors
  • Color Schemes
  • Principles of Composition, Part 1
  • Principles of Composition, Part 2
  • How to Use Images in Your App
  • Few Words About Signs
  • How to Make User Interfaces Aesthetically Pleasant
  • How to Become Better in Visual Design
  • Intro to Visual Design
  • WEEK 9: Catch Up Week
  • Derive Usability Goals
  • Start Making Design Changes
  • WEEK 10: Final Week
  • What’s Next?

Summary of User Reviews

This course on mobile interaction design received positive reviews from users. Many found the course to be informative and useful in understanding the principles of designing for mobile devices.

Key Aspect Users Liked About This Course

The course received praise for its practical approach to teaching mobile design principles and techniques.

Pros from User Reviews

  • Instructors provide clear explanations and examples
  • Course material is well-structured and easy to follow
  • Assignments are challenging but rewarding
  • Course content is up-to-date with current design trends and practices

Cons from User Reviews

  • Some users found the course to be too basic
  • Course may not be suitable for experienced designers looking for advanced techniques
  • Occasional technical issues with course platform
  • Limited opportunities for interaction with other students
English
Available now
Approx. 118 hours to complete
Pavel Manakhov
HSE University
Coursera

Instructor

Pavel Manakhov

  • 4 Raiting
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