How to Make a Platformer Using libGDX

  • 0.0
Approx. 8 weeks

Brief Introduction

Making and playing games is easily the most fun you can have with a computer, but there are real career opportunities here as well. Over the last decade, mobile gaming has grown into a huge market. Independent game developers are enjoying unparalleled success, and established gaming studios are hiring faster than ever. In the course '2D Game Development with libGDX' you learned to build a simple game. Now, you'll learn to build a platformer. These are the skills you'll need to enter the world of

Course Summary

Learn how to create a platformer game using LibGDX, a cross-platform game development framework, in this comprehensive course. Gain knowledge of various game development concepts and techniques to build your own game.

Key Learning Points

  • Learn how to use LibGDX, a powerful game development framework
  • Create a platformer game from scratch
  • Understand game development concepts and techniques

Related Topics for further study


Learning Outcomes

  • Learn how to use LibGDX to create a platformer game
  • Understand game development concepts and techniques
  • Develop skills to create more advanced games in the future

Prerequisites or good to have knowledge before taking this course

  • Basic knowledge of Java programming
  • Familiarity with game development concepts

Course Difficulty Level

Intermediate

Course Format

  • Online self-paced course
  • Video lectures
  • Hands-on projects

Similar Courses

  • Introduction to Game Development
  • Learn Unity Game Development

Related Education Paths


Notable People in This Field

  • Brent Aureli
  • ForeignGuyMike

Related Books

Description

This course will explore how to create a game called Giga Gal. Giga Gal is a platformer in which you run, collect energy packs, jump a bunch, and shoot enemies.

Requirements

  • This course builds on '2D Game Development with libGDX', so taking that course first is strongly recommended. Otherwise, you'll need familiarity with the basics of libGDX. This course assumes basic proficiency with Java and Android Studio, including working with collections, implementing interfaces, and extending abstract classes. It is also assumed that you can read and understand documentation and source code. To brush up on these skills, consider taking Intro to Java Programming and How to Install Android Studio. See the Technology Requirements for using Udacity.

Knowledge

  • Instructor videosLearn by doing exercisesTaught by industry professionals

Outline

  • lesson 1 Sprites and Animations Learn to draw using predefined sprites animations and stretchable nine-patches. Learn to pack many sprites into a texture atlas that can be efficiently loaded. lesson 2 The Player Create GigaGal and give her the ability to move and jump. Add separate sprites for facing left facing right standing and jumping. Add an animation for GigaGal's walk. lesson 3 The Platforms Add the platforms to GigaGal and allow GigaGal to jump on them and fall off again. lesson 4 The Camera Set up the camera to follow GigaGal around the level. lesson 5 The Enemies Add GigaGal's evil robot adversaries. lesson 6 The Bullets Let GigaGal fight back with her arm cannon and create awesome explosions. lesson 7 Level Loading Add the ability to load level data created in an external tool. lesson 8 Adding the HUD and onscreen controls Add a score display lives counter and on screen controls for mobile players.

Summary of User Reviews

This course on how to make a platformer using LibGDX is highly recommended by many users. It covers everything you need to know to create your own platformer game, from setting up your development environment to creating game physics and controls. The course provides a hands-on approach to learning and is suitable for both beginners and experienced developers. One key aspect that many users thought was good is the detailed explanation of game physics and how to incorporate them into your game.

Pros from User Reviews

  • Hands-on approach to learning
  • Detailed explanation of game physics
  • Suitable for both beginners and experienced developers
  • Covers everything you need to know to create your own platformer game
  • Great instructor with clear explanations

Cons from User Reviews

  • Some sections may be a bit difficult for beginners
  • The course can be time-consuming
  • Not enough emphasis on art assets
  • Some users found the pacing too slow
  • No support for older versions of LibGDX
Free
Available now
Approx. 8 weeks
Peter Heinrich, Jeremy Silver
Amazon Appstore for Android
Udacity

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